Configuration
All settings live in config.lua.
Config guide
| Key | What it does |
|---|
Config.RunCost | Cash paid to sign in for a run |
Config.PayPerDelivery | Clean cash paid per hand-off (min/max) |
Config.PoliceJobs / Config.MinPolice | Job names counted as police (on duty) and how many must be online before a run can start |
Config.Cooldown | Seconds between runs, per player (0 disables) |
Config.Deliveries | Number of drops per run (min/max) |
Config.SignInAnim | Sign-in animation: toggle, rpemotes/dpemotes emote name, and bar duration (native scenario fallback if no emote resource) |
Config.PackageItem | Inventory item grabbed at the supplier and consumed one-per-drop (default package) |
Config.RunTimeout | Seconds before an abandoned run frees its route |
Config.CallCopsChance | % chance a hand-off pings dispatch |
Config.ItemReward | Item handed out per delivery (default oxy); chance is a percent |
Config.MoneyCleaning | Dirty-money items laundered per hand-off; each entry has its own chance, amount and pay range |
Config.SpecialLoot | Rare item drop, first match wins — disabled by default, references your own items |
Config.BlueprintDrop | Optional ultra-rare weapon blueprint — disabled by default |
Config.Dispatch | Master toggle, dispatch code, ps-dispatch job types (Jobs, default { 'leo' }), and ShowName |
Config.Mail | Start/finish emails: toggle, sender display name and from-address |
Config.Stress | Optional stress gain per hand-off — set the event name for your hud, disabled by default |
Config.BossLocation / Config.PickupLocations / Config.Routes | Sign-in ped, supplier spawns and delivery drop routes |
Optional integrations
- jj-perks — if running, the
oxyrun track boosts money-cleaning chance (odd perks) and item-drop chance (even perks), and each delivery feeds 30 XP. Detected via GetResourceState; does nothing if jj-perks isn't installed. - rpemotes / rpemotes-reborn / dpemotes — the sign-in animation plays your emote resource's
Config.SignInAnim.emote if one is running; without any, it falls back to a native scenario, so the animation always plays. - hud stress — stress gain fires a configurable server event (
Config.Stress), off by default.
Admin
| Command | Action |
|---|
/oxyreset | Clears every player's run cooldown (console or admin only) |