Configuration

All settings live in config.lua.

Config guide

KeyWhat it does
Config.RunCostCash paid to sign in for a run
Config.PayPerDeliveryClean cash paid per hand-off (min/max)
Config.PoliceJobs / Config.MinPoliceJob names counted as police (on duty) and how many must be online before a run can start
Config.CooldownSeconds between runs, per player (0 disables)
Config.DeliveriesNumber of drops per run (min/max)
Config.SignInAnimSign-in animation: toggle, rpemotes/dpemotes emote name, and bar duration (native scenario fallback if no emote resource)
Config.PackageItemInventory item grabbed at the supplier and consumed one-per-drop (default package)
Config.RunTimeoutSeconds before an abandoned run frees its route
Config.CallCopsChance% chance a hand-off pings dispatch
Config.ItemRewardItem handed out per delivery (default oxy); chance is a percent
Config.MoneyCleaningDirty-money items laundered per hand-off; each entry has its own chance, amount and pay range
Config.SpecialLootRare item drop, first match wins — disabled by default, references your own items
Config.BlueprintDropOptional ultra-rare weapon blueprint — disabled by default
Config.DispatchMaster toggle, dispatch code, ps-dispatch job types (Jobs, default { 'leo' }), and ShowName
Config.MailStart/finish emails: toggle, sender display name and from-address
Config.StressOptional stress gain per hand-off — set the event name for your hud, disabled by default
Config.BossLocation / Config.PickupLocations / Config.RoutesSign-in ped, supplier spawns and delivery drop routes

Optional integrations

  • jj-perks — if running, the oxyrun track boosts money-cleaning chance (odd perks) and item-drop chance (even perks), and each delivery feeds 30 XP. Detected via GetResourceState; does nothing if jj-perks isn't installed.
  • rpemotes / rpemotes-reborn / dpemotes — the sign-in animation plays your emote resource's Config.SignInAnim.emote if one is running; without any, it falls back to a native scenario, so the animation always plays.
  • hud stress — stress gain fires a configurable server event (Config.Stress), off by default.

Admin

CommandAction
/oxyresetClears every player's run cooldown (console or admin only)